Online Interactive Student and Staff Resource for Mental Health

Project led by Cherish Groom.

About the project

What is the project about?

Since the pandemic hit, young people’s mental health has been disproportionately affected. And although the college has many great resources at hand, this tends to either be on the student hub (which can be challenging to navigate) or in information that is not as student-friendly as it could in order for them to access this quickly. Creating an interactive resource that has different mental health issues broken down in sections is ideal. This can be created using and is a very interactive product and can be worked through at their pace, with collated information from different sources.

There will be an index at the beginning to allow for students to quickly identify what they are struggling with. This will lead them to information about the mental health they’ve chosen, its statistics, coping strategies/building resilience ideas, external services and, if necessary, links to relevant wellbeing forms within college that they can complete for a self-referral. This will have an easy to follow index page in which students can quickly jump to whichever mental ill health they are struggling with and receive advice whenever they seek it. It will be punchy and easily-accessible to all learners.

Furthermore, a link will be generated once the project has finished and it can be promoted on all Google Classrooms as a wellbeing tool.

As an example of this, I have created a resource to show the sort of content that will be created.

What is the benefit to students?

This project will give instant mental health information as an interactive product which will benefit the students who are suffering from an increase of mental health difficulties, those who find themselves in crisis-mode outside of college, or who need extra support. All students would benefit from this project that might be suffering due to an increase in their mental health difficulties. This resource will also help support those around them.

How will the impact of the project be measured?

  • Impact on the number of students accessing the Wellbeing Centre and its staff
  • Feedback from users and staff
  • Feedback from those whose time has been impacted due to young people’s mental health difficulties

What will the outcome be?

An interactive online student resource comparative to the Blended Learning Consortium focusing solely on mental health difficulties.

Research findings

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