Exploring the potential of emerging digital media technologies for creative and performing arts students

The project aims to develop resources to help inform students about new and emerging digital media technologies and platforms that may be useful within their creative arts study, or as an additional pathway for employment and creation after progressing from study. Project led by Matt Wheatley.

About the project

What is the project about?

The project aims to develop resources to help inform students about new and emerging digital media technologies and platforms that may be useful within their creative arts study, or as an additional pathway for employment and creation after progressing from study. 

This project is intended to not only benefit the media students I teach directly, but is also structured with the wider creative arts and performing arts areas in mind. I work very closely with performing arts students at the partner organisation (ESPA) and have discussed how this may impact their learners. By association therefore, findings would potentially be valuable to the internal performing arts teams across group as well as the students at Addict. There would be potential value for the careers development programme across college, to be implemented through Student Mentors.

How will the impact of the project be measured?

Liaise with other department lecturers, learners and HODs to evaluate the value of project resources and measure the implementation across relevant curriculum departments. 

What will the outcome be?

To develop a range of digital resources that support curriculum in teaching students on creative pathways about a range of available digital media platforms and technologies that can be leveraged to support or enhance employability and creative activities. This information should offer an expanded perspective from traditional career focus in creative curriculum areas. 

(eg, using digital media platforms to showcase work, producing digital content for sale, networking via social and online media, preparing for online auditions, NFTs in the creative arts, exploring employment opportunities outside the traditional marketplace)

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